What are the best video games of all time? What are the most important? The World Video Game Hall of Fame® at The Strong recognizes individual electronic games of all types—arcade, console, computer, handheld, and mobile—that have enjoyed popularity over a sustained period and have exerted influence on the video game industry or on popular culture and society in general. Inductees to the World Video Game Hall of Fame—Donkey Kong, DOOM, Final Fantasy VII, Grand Theft Auto III, Halo: Combat Evolved, John Madden Football, The Legend of Zelda, The Oregon Trail, Pac-Man, Pokémon Red and Green, Pong, The Sims, Sonic the Hedgehog, Space Invaders, Spacewar!, Street Fighter II, Super Mario Bros., Tetris, Tomb Raider, and World of Warcraft—are on permanent view in the museum’s eGameRevolution exhibit.
Anyone can nominate a game to the World Video Game Hall of Fame. Final selections will be made on the advice of the Player's Choice ballot and an International Selection Advisory Committee composed of journalists, scholars, and other individuals familiar with the history of video games and their role in society.
About The Strong Museum
The Strong is a highly interactive museum devoted to the history and exploration of play. Through the World Video Game Hall of Fame and its other key programmatic elements—the International Center for the History of Electronic Games, the Brian Sutton-Smith Library and Archives of Play, the National Toy Hall of Fame, the Woodbury School, and the American Journal of Play—The Strong explores play and the ways in which it encourages learning, creativity, and discovery and illuminates cultural history.
At 60,000 items and growing, The Strong’s collection of video games, other electronic games, and electronic game-related historical materials is the largest and most comprehensive public assemblage of such items anywhere. These materials sit alongside and complement more than 400,000 other objects held by The Strong, and altogether they make up the world's largest and most comprehensive collection of toys, dolls, board games, video games, books, photographs, documents, and other historical materials related to play.